![]() ![]() Super Monkey Ball: Banana Mania runs at 60fps on the Nintendo Switch. SUPER MONKEY BALL BANANA MANIA SWITCH PHYSICAL SERIESWill you be picking up the new entry in the Super Monkey Ball series when it arrives on 5th October? Leave a comment below. The same game – featuring improved graphics and revamped lighting – will apparently run at 4K, 60FPS on other systems. It follows on from the news earlier this month seemingly revealing Sonic Colors: Ultimate on Switch will not include 60FPS gameplay after Sega removed a reference to it in a Nintendo Switch trailer. We can also confirm it’ll be running at 60FPS! ? #SuperMonkeyBall #BananaMania /wiR1yDw35e The Nintendo Switch version of Super Monkey Ball Banana Mania will feature gyroscopic controls! ? In a post over on social media, the company has confirmed the latest entry in the series will run at a silky-smooth 60FPS, alongside another look at the gyroscopic controls: Sadly, a lot of that greatness is in the single player, but it is quite hit and miss in the multiplayer.“Classic AiAi” in Super Monkey Ball Banana Mania (Image: upcoming release Super Monkey Ball Banana Mania looks incredibly promising but how will it run on the Switch? This hurts, because I was genuinely expecting a proper look-and-feel of all these classics to return in Banana Mania. This collection of mini-games are mostly fantastic and will provide loads and loads of entertainment.īut it kind of ends there, because certain mini-games are a poor representation of their original counterpart, which is a huge disappointment for fans who were hoping for the same feel of mini-games like Monkey Target only to learn that the physics in those games are simply off and make them almost undesirable to play. The beautiful bright colors flashing on the screen and the competitive bragging rights upon a monumental victory are second to none. The local multiplayer is still loads of fun, and games like Monkey Soccer, Monkey Bowling, and Monkey Racing are back and nearly as fun as we remember them. The multiplayer is an area I could spend a lot of time on, because this is some of the best fun I have had in a while and some of the most disappointing. Part of me wishes that this included the competitiveness of both, but I will say that if I had to choose, online leaderboards is the clear winner. However, as I already stated, the leaderboard being available means that the competitive side of Monkey Ball this time around is focused on that moreso than the original challenge mode and what it had to offer. The elimination of lives is a toss up for me, though, as it does really effect challenge mode, normally one of the hardest challenges in the game. Things like slowing down the game speed, doubling the timer, and an arrow displaying where the goal is are just a couple, and they can really make the game feel more comfortable for younger players, disabled players, and anyone else just wanting to have a more relaxed experience. ![]() Not only that, but Super Monkey Ball Banana Mania comes with accessibility options to make it easier for players to enjoy the game their way. A couple major quality-of-life improvements have been implemented, like how quickly your ball resets after falling off a stage, making continuation much more fluid than ever before. ![]()
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